12/25/2023 0 Comments Garfield kart muslims![]() Otherwise, it will remove the modded localization file. Please do not click 'Verify integrity of game files' in Steam (unless you really have to) after the installation of Fargield Kart. If you are updating from an earlier version of Fargield Kart, replace all old modded files (including 'localization') with the ones from the latest release. Instructions for GKFR Mod Loader coming soon. Now you can play Fargield Kart - Furious Racing! Happy Farg Karting! :) Return to Steam (you can also go to Gaming Mode if you're on Steam Deck, but not necessary) and go to the GKFR page in your Steam library.Ĭlick on Manage (cog icon), then Properties, and add this command in Launch Options: WINEDLLOVERRIDES="winhttp.dll=n,b" %command% Rename that file to 'localization.bak' so you also have a backup copy of the original in-game text. Go back to the "Garfield Kart Furious Racing_Data" folder, head to "StreamingAssets/Windows", and look for the 'localization' file. Rename that file to 'Assembly-CSharp.bak' so you have a backup copy of the original file. Move the plugins folder that's inside .Y.Z.by.ElectricYoshi to "Garfield Kart - Furious Racing/BepInEx".Īt the same Garfield Kart - Furious Racing game directory from the previous two steps, go to "Garfield Kart Furious Racing_Data/Managed" and look for a file called 'Assembly-CSharp.dll'. Click on Manage (cog icon), Manage once more, and select 'Browse Local Files'. To locate your Garfield Kart - Furious Racing game directory: Open Steam (in Desktop Mode if you're on Steam Deck) and go to the GKFR page in your Steam library. Rename the '.bak' versions of these files without. Then, delete the modded localization and Assembly-CSharp.dll files as well. If you want to remove the mod, delete 'ModImages' and 'TextureReplacer' in the plugins folder. Move the modded 'localization' file that's inside .Y.Z.by.ElectricYoshi to the same Windows folder from the previous step. Go back to the "Garfield Kart Furious Racing_Data" folder, head to "StreamingAssets\Windows", and look for the 'localization' file. Move the modded 'Assembly-CSharp.dll' file that's inside .Y.Z.by.ElectricYoshi to the same 'Managed' folder from the previous step. Move the plugins folder that's inside .Y.Z.by.ElectricYoshi to "Garfield Kart - Furious Racing\BepInEx".Īt the same Garfield Kart - Furious Racing game directory from the previous two steps, go to "Garfield Kart Furious Racing_Data\Managed" and look for a file called 'Assembly-CSharp.dll'. ![]() ![]() You don't need changelog.txt) and move them to the 'Garfield Kart - Furious Racing' game directory. Click on Manage (cog icon), Manage once more, and select 'Browse Local Files'.Įxtract the three contents in BepInEx_x-_5.4.21.0.zip (winhttp.dll, doorstop_config, & BepInEx folder. To locate your Garfield Kart - Furious Racing game directory: Open Steam and go to the GKFR page in your Steam library. If you don't know your CPU's architecture, I recommend downloading the 圆4 version as it's the standard architecture for most chips from Intel and AMD right now. ![]() Download BepInEx 5.4.21 (do not download BepInEx 6, as the mod might not work) and choose either 圆4 or x86 based on your CPU's architecture: ![]()
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